![unai-avatar01.png](https://images.squarespace-cdn.com/content/v1/5ac72406f407b4354184816c/1695218802976-DOJV1DOL1RNDI13SJHGS/unai-avatar01.png)
Polygonal Mind
In Polygonal Mind I had the opurtunity to develop projects as a 3D Enviroment Artist, Concept Artist and Art Director, as I was driven by a passion for creativity.
Appart from multiple NDA projects I cannot showcase, these ones were one of my favourites internal projects I have worked on as Art Director and 3D/2D Artist.
The Worm Church Web3 Enviroment
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The Worm Church enviroment for Hyoerfy.io realm consisted of an express project meant to be done and released in two working days.
As a part of a Web3 online enviroment, lowpoly models were a must, appart from the low tileable resolution textures for an optimal performance.
Albedo was the only map available in the platform and all the textures were made from scratch in Photoshop as a more challenging activity.
Avatar.webcam Enviroments
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During the time I was Art Director and Cell-Lead in Polygonal Mind I got to create many different projects, however Avatar.Webcam enviroments were one of the most challenging and fullfilling of them all.
Appart from supervising the project and the team I also was in charge of conceptualizing most of the enviroments and creating some of them. In this case you can see the “Moon landing film set”, it started as a joke altough it ended being the one I liked the most.
You can visiti: https://www.avatar.webcam/ app for realtime videocalls and to try all of the different enviroments I suppervised/ created.
Pride DCL
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Polygonal Mind’s latest project released on Decentraland included the creation of a set of characters that could represent a vibrant and empowering LGBTQ+ community. For this project I had the opportunity to create from scratch the look and feel of the characters of “Echoes of Euphoria”, a virtual band that performs across the Metaverse and has its presence in the Pride event but also we made it available to use and acquire via the VIPE marketplace. You can find them alive here
From visual design to maintaining visual coordination across departments, I was in charge of making sure the enviroment and avatars could be showcased in the best way, individually and in a group shot.